TCAM The Tablet Virtual Camera

Touch Driven Communication

TCam, a combination of tablet and camera, extends the existing virtual camera concept to a wireless multi-touch tablet device, utilizing a game engine to render the virtual environment and animations in real-time. TCam affords directors, cinematographers, and other artists the ability to communicate complex ideas through a series of multi-touch gestures, quickly modify various elements in a virtual environment to compose a variety of shots that otherwise may not be possible in real world space.

TCam is a MFA thesis project conceptualized, designed and built for the iPad using Unity3D. It is compatible with both the Vicon and Phasespace motion capture systems, and wirelessly communicates with Autodesk MotionBuilder in real-time, bringing the previsualizaiton pipeline full circle.

Advised By

  • Mark Bolas
  • Jeremy Gibson
  • Perry Hoberman
  • Andreas Kratky
  • Bei Yang

With Support

  • Michael Annetta
  • Christian Aubert
  • Nick Bartel
  • John Brennan
  • Eric Furie
  • Oliver Hotz
  • James Knight
  • Kevin Lipnos
  • Koichi Minamizuka
  • Bradley Newman
  • J. Logan Olson
  • Sean Plott
  • Koichi Minamizuka
  • Matt Rubin

And Resources

  • University of Southern California
  • USC School of Cinematic Arts
  • USC Institute for Creative Technologies
  • Microsoft Research
  • PhaseSpace Motion Capture
  • Origami Digital